Book 3
Phantoms of Tyranny
Book 3
Phantoms of Tyranny
Book 2
Dawn
of
Desolation
In truth, the situation looks bleak. Minnie and Theodore’s starry-eyed dream of returning to England is rapidly turning into a full-blown nightmare.
Set upon at every turn by a host of malevolent foes, and hunted now by an unrelenting stone colossus, the young siblings resume their seemingly futile quest to recover the two remaining Zeon Stones.
All the while, an ominous, ancient menace works in the shadows to force the entire veiled realm into her oppressive dominion.
Will Karadas descend into utter chaos? Or could two courageous youngsters and their brave companions possibly triumph in the face of such overwhelming odds?
Reaction to Dawn of Desolation…
Karadas: The Veiled Realm
Phantoms of Tyranny
A great deal can change in twenty-one years. No longer a boy, Theodore Reed frequently daydreams of his past adventures on Karadas. He never once imagined ever going back. Destiny, however, has other plans.
Forcibly abducted by a long-dormant threat, Theodore returns to find the Veiled Realm trapped in a relentless, icy plight. The landscape is unrecognisable; the suffering widespread.
Accompanied by an unexpected band of eager allies, Theodore sets out in search of an old friend—and perhaps a solution to the ongoing torment. Bleak conditions, ravenous beasts, and daunting foes will all pose a genuine threat as the companions journey deeper into uncharted regions and far, far beyond.

Karadas is like no other place on earth; home to a host of weird and wonderful creatures, and a place where diverse environments and epic landscapes dominate.
Here, you can go beyond the stories and take a deep dive into the World of Karadas.
Examine a wonderfully detailed map of the realm, face a host of mind-bogging beasts, and experience the terrain and locations featured in the two books to further immerse yourself in the astounding Veiled Realm of Karadas.
Karadas: The Veiled Realm
Phantoms of Tyranny
A great deal can change in twenty-one years. No longer a boy, Theodore Reed frequently daydreams of his past adventures on Karadas. He never once imagined ever going back. Destiny, however, has other plans.
Forcibly abducted by a long-dormant threat, Theodore returns to find the Veiled Realm trapped in a relentless, icy plight. The landscape is unrecognisable; the suffering widespread.
Accompanied by an unexpected band of eager allies, Theodore sets out in search of an old friend—and perhaps a solution to the ongoing torment. Bleak conditions, ravenous beasts, and daunting foes will all pose a genuine threat as the companions journey deeper into uncharted regions and far, far beyond.


